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Players may also summon a familiar to assist with combat, These combat types make up a "Combat Triangle", which governs effectiveness of styles in a rock-paper-scissors fashion; melee beats ranged, ranged beats magic, magic beats melee, and each style is neutral to itself.

Dying spawns a gravestone that will hold all of the player's items and will last for an allotted time; however, there are situations in which all items will be lost upon death.

If the player does not return in time, the grave will collapse and their items will disappear. In the Wilderness, players can engage in combat provided that their combat levels fall within a certain range of each other, and if a player kills their opponent they will be able to claim their opponent's items as a reward. Some NPCs, such as shopkeepers and some characters in quests, are unavailable for combat.

They can train their in-game skills, engage non-player character (NPC) monsters and other players in combat and complete quests at their discretion.

Players interact with each other through trading, chatting or by participating in mini-games.

Players engage in combat by clicking on the enemy they want their character to attack and will automatically continue fighting until they kill their opponent, die, or retreat from the fight.